BTR’s testing platform is an Intel Core i7-8700K at 4.8GHz, an EVGA Z370 FTW motherboard and 16 GB of T-Force XTREEM DDR4 at 3866MHz on Windows 10 64-bit Home Edition. We currently benchmark eleven Oculus Rift VR games at maxed-out settings using the liquid-Cooled RX Vega 64 (LC) versus the GTX 1080 Founders Edition (FE) and versus the RTX 2070 Founders Edition (FE). For BTR’s VR testing methodology, please refer to this evaluation. We have also compared FCAT VR with our own video benchmarks using a camera to capture images directly from the Rift’s lens. Since we posted our original review over two and one-half years ago, we have benchmarked up to 20 VR games for our follow-up reviews over the past thirty months. We now present an eleven-game upper-midrange video card VR performance face-off measuring frametimes and unconstrained performance using FCAT VR. This is a follow-up to our April VR evaluation where we saw the Turing RTX 2080 move ahead of the Pascal GTX 1080 Ti in VR performance. It has been nearly two years since BTR compared the GTX 1080 versus the RX Vega 64 in VR, and this time we have added the RTX 2070. I trust Nineline comments, but I am preparing +/-10% performance differences.VR Wars: Turing vs. I can ease HW requirements heavily with acceptable drop in quality. But when DCS can't run it no matter hardware, I gladly go to second best thing, Rift S. Without performance demands, I would already own Pimax best offerings. But it is not ED fault either that there are idiotic prices demands for GPU as well HOTAS.
That is something I agree here that texture quality could be lowered with rough hand for older setups.īut there is times when one just needs upgrade PC.
But it would take little doing.īut I wouldn't expect it to be most beautiful graphically. I think I could get DCS run nicely in 10 years old CPU and 5 years old GPU, with 16 GB RAM.
Those games minimal hardware requirements are often little over, just to ease support people workload and free programmers work for new tech. But that doesn't touch texture memories for GPU. As we right now have 80% of our computers calculation resources unutilized. Hence other components requires upgrading.īut as Nineline has osteen said in his testing, 2.7 was same patience as now.īut this is as much about what could be done already with texture optimization.īut we need to wait and see what vulcan does.
Upgrading just the GPU is not often enough as you need to feed that card as well. The display players are often easily just capable lower something. $1000 for a GPU + $500 for a CPU + $200 possible new motherboard + $300 possible new RAM. Wow, even an RTX2070 isn't enough for recommended VR settings? $1000 just for a video card is rather unacceptable. The whole DCS engine itself is held together by ducttape and hope at this point. If they were on the same build they would get the same performance and bugs as we do.ĩL's been one to give it to us without too much market spin in the past, but I understand your frustration. For one there's bias to sell the product, but more importantly it's clear that they do not run the exact same build that goes out to consumers, as evidenced by the huge discrepancies in performance and bugs experienced by a large portion of the community versus those experienced-or not experienced-by the people representing the company. I also don't put stock into performance the developers and community managers/PR people claim they get. The threads on texture size and rendering would be a good start.Īfter experiencing the Great Merge from 1.5.x to 2.x.x, how the new engine was pushed to the limits instead of used for optimization, and the recurring memory leaks that led to shifting the goal posts via upping RAM requirements, I fear the same cycle will repeat with 2.7 and all future engine "upgrades." I hope I'm wrong, but experience says otherwise. What they have done is appreciated, don't get me wrong. I've seen devs jump their minimums up just to cover for poor optimization and ED always seems reluctant to do anything about that particular topic. We'll have to take your word for it, but we've done this song and dance before.